Content is where I expect much of the real
money will be made on the Internet, just as it was in broadcasting.

The television revolution that began half a century ago spawned a number of industries, including the manufacturing of TV sets, but the long-term winners were those who used the medium to deliver information and entertainment.

The television revolution that began half a century ago spawned a number of industries, including the manufacturing of TV sets, but the long-term winners were those who used the medium to deliver information and entertainment.
When it comes to an interactive network
such as the Internet, the definition of “content” becomes very wide. For
example, computer software is a form of content-an extremely important one, and
the one that for Microsoft will remain by far the most important. But the broad opportunities for most
companies involve supplying information or entertainment. No company is too
small to participate.
One of the exciting things about the
Internet is that anyone with a PC and a modem can publish whatever content they
can create. In a sense, the Internet is the multimedia equivalent of the
photocopier. It allows material to be duplicated at low cost, no matter the
size of the audience.
The Internet also allows information to be
distributed worldwide at basically zero marginal cost to the publisher.
Opportunities are remarkable, and many companies are laying plans to create
content for the Internet.
For example, the television network NBC and
Microsoft recently agreed to enter the interactive news business together. Our
companies will jointly own a cable news network, MSNBC, and an interactive news
service on the Internet. NBC will maintain editorial control over the joint
venture.
I expect societies will see intense
competition-and ample failure as well as success-in all categories of popular
content-not just software and news, but also games, entertainment, sports
programming, directories, classified advertising, and on-line communities
devoted to major interests. Printed magazines have readerships that
share common interests. It’s easy to imagine these communities being served by
electronic online editions.
But to be successful online, a magazine
can’t just take what it has in print and move it to the electronic realm. There
isn’t enough depth or interactivity in print content to overcome the drawbacks
of the online medium.
If people are to be expected to put up with
turning on a computer to read a screen, they must be rewarded with deep and
extremely up-to-date information that they can explore at will. They need to
have audio, and possibly video. They need an opportunity for personal
involvement that goes far beyond that offered through the letters-to-the-editor
pages of print magazines.
A question on many minds is how often the
same company that serves an interest group in print will succeed in serving it
online. Even the very future of certain printed magazines is called into
question by the Internet.
For example, the Internet is already
revolutionizing the exchange of specialized scientific information. Printed
scientific journals tend to have small circulations, making them high-priced.
University libraries are a big part of the market. It’s been an awkward, slow,
expensive way to distribute information to a specialized audience, but there
hasn’t been an alternative.
Now some researchers are beginning to use
the Internet to publish scientific findings. The practice challenges the future
of some venerable printed journals. Over time, the breadth of information on
the Internet will be enormous, which will make it compelling. Although the gold
rush atmosphere today is primarily confined to the United States, I expect it
to sweep the world as communications costs come down and a critical mass of
localized content becomes available in different countries.
For the Internet to thrive, content
providers must be paid for their work. The long-term prospects are good, but I
expect a lot of disappointment in the short-term as content companies struggle
to make money through advertising or subscriptions. It isn’t working yet, and
it may not for some time.
So far, at least, most of the money and
effort put into interactive publishing is little more than a labor of love, or
an effort to help promote products sold in the non-electronic world. Often
these efforts are based on the belief that over time someone will figure out
how to get revenue.
In the long run, advertising is promising.
An advantage of interactive advertising is that an initial message needs only
to attract attention rather than convey much information. A user can click on
the ad to get additional information-and an advertiser can measure whether
people are doing so.
But today the amount of subscription
revenue or advertising revenue realized on the Internet is near zero-maybe $20
million or $30 million in total. Advertisers are always a little reluctant
about a new medium, and the Internet is certainly new and different.
Some reluctance on the part of advertisers
may be justified, because many Internet users are less-than-thrilled about
seeing advertising. One reason is that many advertisers use big images that
take a long time to download across a telephone dial-up connection. A magazine
ad takes up space too, but a reader can flip a printed page rapidly.
As connections to the Internet get faster,
the annoyance of waiting for an advertisement to load will diminish and then
disappear. But that’s a few years off. Some content companies are experimenting
with subscriptions, often with the lure of some free content. It’s tricky,
though, because as soon as an electronic community charges a subscription, the
number of people who visit the site drops dramatically, reducing the value
proposition to advertisers.
A major reason paying for content doesn’t
work very well yet is that it’s not practical to charge small amounts. The cost
and hassle of electronic transactions makes it impractical to charge less than
a fairly high subscription rate.
But within a year the mechanisms will be in
place that allow content providers to charge just a cent or a few cents for
information. If you decide to visit a page that costs a nickel, you won’t be
writing a check or getting a bill in the mail for a nickel. You’ll just click
on what you want, knowing you’ll be charged a nickel on an aggregated basis.
This technology will liberate publishers to
charge small amounts of money, in the hope of attracting wide audiences. Those who succeed will propel the Internet
forward as a marketplace of ideas, experiences, and products-a marketplace of
content.
This essay is copyright © 2001 Microsoft
Corporation.
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